It has been a really long time since I started learning CUDA C. If you look at the article I wrote last year about the same time, I was doing CUDA programming as well. Well, the truth is that I have not grown too much since then. Shame on myself. Laziness is always to blame … Continue reading Calling a GPU function from ROOT
It has been a while since last time a posted something. The new semester is a little bit more crazy than I thought it would be. As a TA, I do have a lot more work to do than what I had to do as an undergraduate, though the work is not really directly study … Continue reading Just an update
New semester started this Monday. As a Ph.D. student, honestly, the first week was not that crazy, but since I have my own business, my schedule was still quite packed. Everyday was a lot more effective than before and I am feeling happy for that. The only thing I am expecting is to switch my … Continue reading New semester
I will continually update this article for something that I think will be useful. In this article, I will use the color for Ayanami Rei (綾波レイ) and Unit 00 (0号機) Shell Programing Shell variable (cited from here) $# Stores the number of command-line arguments that were passed to the shell program. $? Stores the exit value … Continue reading Useful stuff
I think it's just a nature of me: I always get excited by just learning something new, figuring out a problem, fixing a bug in the program, drawing a cool graph, writing up a research report, etc. Yet, I just can't help to share this excitement with others. Since I posted too much on my … Continue reading Excitements
As what was planed at the very beginning of the summer, I should have learned quite a lot about CUDA C programing. However-there is always a however-I am moving on at a super slow speed. Anyway, there is some update today. I was following one of the examples in the CUDA C text book. Actually, … Continue reading Not enough memory in GPU?!
中文版-日本語へ Met with David and tried to build the a new Linux-based Desktop. Fixed Ubuntu desktop environment problem. Still prefer unity. Studied root. Learned how to graph histogram. TH1F is the class to create histogram. Applied this on the higgs boson decay data. Code and graph will be attached later. Thing needs to be mentioned: … Continue reading Log-2015.Sep.19(E)